Tales from the Yawning Portal is many things. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places. The seven adventures include: The Sunless Citadel and The Forge of Fury, originally written for Third Edition; The Hidden Shrine of Tamoachan, White Plume Mountain, Against the Giants, and Tomb . The necromancer has the following wizard spells prepared: Cantrips (at will): chill touch, dancing lights , mage hand, mending 1st level (4 slots): false life,* mage armor, ray of sickness* 2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web 3rd level (3 slots): animate dead,* bestow curse,* vampiric touch* 4th level (3 slots): blight,* dimension door, stoneskin 5th level (2 slots): Bigby's hand, cloudkill 6th level (1 slot): circle of death* *Necromancy spell of 1st level or higher Grim Harvest (1/Turn). Early life. Forbiddance. WoTC's latest D&D book, Tales from the Yawning Portal, has been released (in select stores). While the kelpie remains motionless in its true form, it is indistinguishable from normal seaweed. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder. Shortsword. Hit: 2 (ld6 - 1) bludgeoning damage, or 3 (ld& - 1) bludgeoning damage if used with two hands . VERSION. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Hit: 10 (3d6) cold damage. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a . When the shadows grow long in waterdeep and fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventure from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. STR DEX CON INT WIS 18 (+4) 1 (- 5) 20 (+5) 12 (+l) 10 (+0) CHA 3 (-4) The kobolds that occupy a portion of the Sunless Citadel are not a combative lot, as long as they are not attacked . After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. Large monstrosity, unaligned SHARWYN HUCRELE Medium humanoid (human), neutral evil Armor Class 15 (natural armor) Hit Points 90 (12dl0 + 24) Speed 10 ft., swim 40 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1) Armor Class 16 (Barkskin trait) Hit Points 13 (2d8 + 4) Speed 30 ft . YUSDRAYL Gargantuan ooze, chaotic neutral Armor Class 5 Hit Points 217 (14d20 + 70) Speed 10 ft . ACTIONS Multiattack. The disguise is convincing, unless the kelpie is in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed . C7867. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Tales from the yawning portal contains some fantastic adventures and settings from the past Dungeons and Dragons publications. False Appearance. Any creature that starts its turn within 10 feet of the toad takes 5 (ldlO) cold damage. On a successful save, a target takes half as much damage and isn't stunned. ACTIONS Multiattack. Longsword. The Immortal Caverns inside the Doomvault (Dead in Thay) are home to a number of bizarre creatures, of which the Ooze Master is perhaps the strangest. It has the following wizard spells prepared: Cantrips (at will): acid splash.friends, mage hand, poison spray 1st level (4 slots): charm person , detect magic, magic missile, ray of sickness 2nd level (3 slots): detect thoughts, Melf's acid arrow, suggestion 3rd level (3 slots):fear, slow, stinking cloud 4th level (3 slots): confusion, Evard's black tentacles 5th level (1 slot): cloudkill Spider Climb. The introduction of each adventure provides ideas on adapting it to a variety of D&D settings. Protection. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher. When the shadows grow long in Waterdeep and the fireplace in the taproom of The Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors . DEATHLOCK WIGHT In Dead in Thay, two kinds of wights serve the Red Wizards as guards and workers. APPENDIX B CREATURES 241 SEA LION A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. On a failure, it also runs out of breath and can't speak for 1 minute. Seaweed Shape. Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day. Misty Form. It takes place in a lower level of White Plume Mountain. THAYAN APPRENTICE The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. The lizard can have only one target swallowed at a time. See appendix B for the item's other properties . Its spellcasting ability for it is Charisma. A target must make a DC 16 Dexterity saving throw, taking 16 (3dl0) lightning damage on a failed save, or half as much damage on a successful one. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target . Water Breathing. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). BI CREATURES Armor Class 14 (natural armor) Hit Points 66 (7dl2 + 21) Speed 30 ft., swim SO ft. DEX 9 (-1) CON 17 (+3) INT 2 (-4) WIS CHA 10 (+O) 7 (-2) CHA 6 (- 2) Damage Vulnerabilities bludgeoning Damage Immunities poison Condition Immunities exhaustion , poisoned Senses darkvision 60 ft ., passive Perception 8 Languages understands Giant but can't speak Challenge 7 (2,900 XP) APPENDIX Huge beast, unaligned Skills Stealth +3 Senses passive Perception l 0 LanguagesChallenge 4 (1 ,100 XP) Armor Class 17 (natural armor) Hit Points 115 (1 Odl 2 + SO) Speed 30 ft . Pack Tactics. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) . And yes, the concept existed just fine. Amorphous Form. While White Maw remains motionless, it is indistinguishable from white stone. ACTIONS Multiattack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Innate Spellcasting. KALKA-KYLLA Adventurers who get inside the halls of the Hidden Shrine of Tamoachan are likely to find a unique opportunity- the chance to communicate with a crustacean that can speak. A charmed target can also repeat the saving throw at the end of each of its turns. The mist can 't manipulate objects in any way that requires hands ; it can appl y simple force only. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies . For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Check Tales from the Yawning Portal from Pitfiend here. Hit: 12 (2d8 + 3) piercing damage. The skeleton has advantage on saving throws against spells and other magical effects. ACTIONS Blinding Acid. Spellcasting. Tales of the Yawning Portal Explained in 8 Minutes | D&D 5e Dungeon Adventures Green DM 7.17K subscribers Subscribe 1.3K 33K views 2 years ago #dnd5e #dnd Tales of the Yawning Portal. Bite. Like Tales Of The Yawning Portal? Kalka-Kylla has two claws, each of which can grapple only one target. Theintroduction of each adventure provides ideas on adapting ittoa varietyofD&D settings.Usethatin- formationtoplace it in yourcampaignorto give youan ideaofhow to adapt it. Speak with Animals. Hit: 5 (ld4 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. ACTIONS GIANT ICE TOAD Multiattack. Level 4 after about 2 sessions, and then 2-3 sessions for each level after that (DMG 261). The lizard makes two attacks: one with its bite and one with its tail. Some are classics that have hosted an untold number of adventurers, while others were some of the most popular adventures ever printed. ACTIONS Multiattack. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The giant crayfish can breathe air and water. One creature the eel touches within 5 feet of it outside water, or each creature within l 5 feet ofit in a body of water, must make a DC 12 Constitution saving throw. Paralyzing Touch (Costs 2 Actions). Melee Weapon Attack: +l to hit, reach 5 ft., one target. Siren touches one creature she can see within 5 feet of her. They can be flamboyant and use their powers in spectacular and obvious ways, or quiet and subtle, using their magic to conceal the truth. Dread tales told in the dead of night!When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten . "Welcome to {@i Tales from the Yawning Portal}. Wait for few seconds to load PDF. The kraken can breathe air and water. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side. if its penalty drops to -5 , the weapon is destroyed. Swimming Leap. It is called Tales from the Yawning Portal (out March 24 in local game stores and April 4 everywhere else) It's a collection of seven of the most famous dungeons from Dungeons & Dragons history . The target must succeed on a DC 13 Constitution saving throw or take 22 (3dl2 + 3) acid damage. Hit: 4 (ld4 + 2) piercing damage. CHAPTER 1: HOW TO RUN YAWNING PORTAL 2 Sample file That beginning part is not easy. Until this grapple ends , the target is restrained. Publisher Blurb: The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! Melee Weapon Attack: +7 to hit, reach 5 ft. , one target. It may take some work, but I assure you, the conversions of the adventures in Yawning Portal are LAZY. Var casts a cantrip. These creatures automatically succeed on their saving throws against the spell. The kelpie makes two slam attacks. On a success, the lich drops to 1 hit point instead. When the Ooze Master casts a spell with a casting time of l action, it can make one pseudopod attack as a bonus action. A Guide To Tales From The Yawning Portal Psrpg V1. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2dl0) cold damage at the start of each of the toad's turns. The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn . Ranged Weapon Attack: +5 to hit, range 20/60 ft. , one target. Only one legendary action option can be used at a time and only at the end of another creature's turn . Hit: 2 (ld6- 1) bludgeoning damage, or 3 (ld8- 1) bludgeoning damage if used with two hands. One creature in the vampiric mist's space must make a DC 13 Constitution saving throw (undead and constructs automatically succeed). This is really good for players who meta-game (using information their character wouldn't know), breaking the mood. The charmed target is incapacitated, and instead of holding its breath underwater, it tries to breathe normally and immediately runs out of breath, unless it can breathe water. Sir Braford's AC can 't be lower than 16. ACTIONS REACTIONS Stupefying Touch. Armor Class 12 (15 with mage armor) Hit Points 27 (5d8 + 5) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+O) 14 (+2) 12 (+1) 15 (+2) 13 (+l) 11 (+O) Skills Arcana +4 Senses passive Perception 11 Languages Common, Thayan Challenge 2 (450 XP) Glowing. The figure is a nereid- a fey water creature that can shape its environment to suit its needs. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free . Summary [ edit] Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage , it instead takes no damage ifit succeeds on the saving throw, and only half damage if it fails. When the leucrotta reduces a creature to O hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves . 2nd level (3 slots) : detect thoughts,jlaming sphere,* mirror image, scorching ray 3rd level (3 slots): counterspe/1, dispel magic,fireba/1 4th level (3 slots) : dimension door,* Evard's black tentacles* 5th level (3 slots): cloudkill,* saying 6th level (1 slot): circle of death *Conjuration spell of 1st level or higher Medium undead, neutral evil Armor Class 16 (natural armor) Hit Points 105 (14d8 + 42) Speed 30 ft. STR DEX CON INT WIS CHA 11 (+O) 16 (+3) 16 (+3) 19 (+4) 14 (+2) 16 (+3) Saving Throws Con +8, Int +9, Wis +7 Skills Arcana +9, History +9, Insight +7, Perception +7 Damage Resistances cold , lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion frightened , paralyzed , poisoned Senses darkvision 60 ft., passive Perception 17 Languages Abyssal, Common, Infernal, Primordial, Thayan Challenge 13 (10,000 XP) Focused Conjuration. A vampiric mist doesn't require air or sleep. Kalka-Kylla makes two claw attacks. Melee Weapon Attack: +11 to hit, reach 5 ft ., one target. Monsters:Modrons Guild Artisan Monster:Green Slaad Fighting Style Blink Spell Aid Spell All Classes Monsters:Pixie. As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. Each foot of movement in water costs it 2 extra feet , rather than l extra foot . The necromancer is a 12th-level spellcaster. Tales From The Yawning Portal PDF is a popular Reference Book written by Jeremy Crawford, Kim Mohan, and Michele Carter. Ooze Nature. The attacker must make a DC 15 Wisdom saving throw. Until this grapple ends, the target is restrained, and the toad can't bite another target. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). This giant slug is not only intelligent, it's capable of speech. It not only gives you essential rules, tools and tips, but it explains how to create a. The spy makes two shortsword attacks . Flexible. The armor is destroyed if the penalty reduces its AC to 10. They might be personable and interesting, using magic to manipulate people only when banter and conventional persuasion fails, or they might be rude and demanding, using and relying on charmed, obedient minions. Hit: 16 (2dl 2 + 3) acid damage, and the target is blinded until the start of the nereid's next turn. Spit Acid (Recharge 4-6). APPENDIX B I CREATURES SIR BRAFORD While traveling in the vicinity of the Sunless Citadel, Sir Braford and his companions were captured by goblins. Hit: 10 (2d6 + 3) piercing damage plus 4 (ld8) lightning damage. It is able to shape its body into various forms, often assuming the aspect of a beautiful humanoid in order to lure people into deep water. She can innately cast the following spells, requiring no material components: Tree Thrall. Mimicry. Sunlight Hypersensitivity. The dread warrior makes two melee attacks. lfthe leucrotta scores a critical hit, it rolls the damage dice three times , instead of twice. Drowning Hypnosis. Tyranny of Dragons. Page Count: 108. It doesn't avoid opportunity attacks . If the spy lacks the room to become Large, it attains the maximum size possible in the space available. Upload PDF to create a flipbook like Tales from the Yawning Portal now. STR 9 (-1) GREATER ZOMBIE DEX CON INT WIS CHA 14 (+2) 13 (+l) 16 (+3) 11 (+O) 12 (+l) Medium undead, neutral evil Saving Throws Int +5, Wis +2 Skills Arcana +5, History +5 Senses passive Perception 10 Languages any four languages Challenge 3 (700 XP) . Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Kalka-Kylla can breathe air and water. Hit: 12 (2d8 + 3) piercing damage. Though they might appear harmless at first, these thorn slingers are doubly dangerous, as anyone who falls into the pit or tries to traverse it soon discovers. Scimitar. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). "Tales from the Yawning Portal" on the Shelf of Many Books Tales from the Yawning Portal D&D 5 (5e) Year: 2017; ISBN: 978--7869-6609-7; Tales from the Yawning Portal on Amazon; Tales from the Yawning Portal on Wikipedia; Known monsters from the book: Animated Table; Barghest; Centaur Mummy; Choker; Deathlock Wight; Dread Warrior; (Download) Tales From the Yawning Portal (Dungeons & Dragons) PDF Full Description Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Tales from the Yawning Portal (Epub Download), (Epub Kindle), ( (DOWNLOAD)) EPUB, R.E.A.D. Kane Dane. User Manual: Open the PDF directly: View PDF . 242 11 (+O) DEX 13 (+l) CON INT WIS CHA 14 (+2) 16 (+3) 14 (+2) 9 (-1) Skills Arcana +5, Insight +4, Persuasion +1 Senses passive Perception 12 Languages Common, Draconic, Goblin Challenge 1/2 (100 XP) Barkskin. Bite. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. STR DEX CON INT WIS CHA 13 (+l) 12 (+l) 12 (+l) l (- 5) 10 (+O) l (-5) Condition Immunities blinded , deafened , frightened Senses blindsight 60 ft . She knows the following sorcerer spells: False Appearance. Hit: 14 (2d6 + 7) bludgeoning damage, and the target is grappled (escape DC 16). Here's our review. If its penalty drops to -5, the weapon is destroyed. Armor Class 16 Hit Points 60 (lld8 + 11) Speed 40 ft. STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 13 (+l) 11 (+0) 16 (+3) 10 (+O) Skills Acrobatics +5 , Insight +5, Stealth +5 Senses passive Perception 13 Languages any one language (usually Common) Challenge 3 (700 XP) Unarmored Defense. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. hold person, knock* 3rd level (3 slots): blink,*fireball, slow* 4th level (3 slots) : polymorph/' stoneskin 5th level (1 slot) : telekinesis* *Transmutation spell of 1st level or higher Transmuter's Stone. She has the following wizard spells prepared : Cantrips (at will) : light , prestidigitation, ray offrost 1st level (2 slots): color spray, magic missile, shield, sleep Tree Thrall. Thorn s. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30 ft., one target. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Shape Water. Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Inside you'll find a series of more than. Undead Nature. GIANT CRAYFISH The giant crayfish appears in The Hidden Shrine of Tamoachan and in White Plume Mountain. This work opens a portal to the imagination and captures the beauty, joy and tragedy in the everyday lives of kids, teens and adults. DREAD WARRIOR DEATHLOCK WIGHT Medium undead, neutral evil Armor Class 12 (15 with mage armor) Hit Points 37 (5d8 + 15) Speed 30 ft . It is, in fact, a greater zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie. Hit: 11 (2d6 + 4) bludgeoning damage. -. REVIEW DA AVENTURA. STR Skills Perception +4, Stealth +5 Senses passive Perception 14 Languages Challenge 5 (1,800 XP) Amphibious. D&D players, so too have tales of their dangers spread across the D&D multiverse. Hit: 7 (ld6 + 4) piercing damage. LanguagesChallenge 1/2 (100 XP) Adhesive Blossoms. Pack Tactics. Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software. Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn 't incapacitated and the spy doesn 't have disadvantage on the attack roll. The transmute, has the following wizard spells prepared : Cantrips (at will) : light, mending, prestidigitation, ray offrost 1st level (4 slots) : chromatic orb, expeditious retreat,* mage armor 2nd level (3 slots) : alter self? Kicking Retreat. On failed save, a target takes 13 (3d8) lightning damage. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The wight can have no more than twelve zombies under its control at one time. The dark side of the Force is a pathway to many abilities some consider to be unnatural. The vampiric mist can 't enter a residence without an invitation from one of the occupants. The young paladin of Pelor has been corrupted by the sinister Gulthias Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of "deity." Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Dread tales told in the dead of night! One Medium or smaller object held or creature grappled by the kraken 's tentacles is thrown up to 60 feet in a random direction and knocked prone. Hit: 4 (ld4 + 2) piercing damage. 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